![]() ![]() You'll wake up in a solitary with crossed painted all over the walls. Again, something will go wrong and you'll lose consciousness. Go back to the room from which you can open the main entrance and interact with the computer. Push thr generator power quick, turn back and make a run for it! Outlast Walkthrough - Outlast 19 Turn in on and backtrack to the ground floor. You may slip past the guy and make a run for the indicator light. If the bat-wielders start chasing you, remember your character can withstand only around four hits before going down. Once he does, you immediately run and close the door behing you. Hide and umtil he goes and checks one of the lockers. First, turn right when you can and take two batteries from the locker in the room. From the main terminal, turn left and go towards the door on the wall in front of you. Once the two pumps are up and running, there will be only one indicator light to turn on left. Keep in mind, though, that the corner has to be very dark. You can hide in lockers, but don't forget they can't see in the dark, so if you see one coming, slip into a corner and he won't detect you. Go to the second pump Outlast Walkthrough - Outlast 16īe careful, one of the bat-wielders will be walking through these rooms. When it's clear, move to the next room and start the second pump. In a second, one the enemies will come in and check one of the lockers (pray it's not yours), and then leave. You'll find the first pump, so start it and hide in a locker. Go past the generator and through the door on the right, by the stairs. Go further to find a generator which will tell you to start the pumps. If you squeeze through the crack in the wall, you'll find a document to the right. Once the psycho enters and leaves, exit the room and head for the basement on the right. The power will go off in a minute, so hide in one of two lockers (I hid in the one on the right). Go inside, use the access card and interact with the keyboard. Keep going until you see a security room. Make your way towards the elevators and turn right to a door removed off its hinges. "Back in the main hall, approach the reception desk and take the documents. Backtrack to the main hall, but watch out - one of the psychopaths you past by earlier won't be so calm this time. You'll find a corpse of a guard with an access card to the main door. ![]() You don't need to sneak, they won't pay you any attention. Walk past him and into the door with several others like him. Outlast Walkthrough - Outlast 8Įventually, you'll walk out into a corridor and see a man on wheelchair. When the cutscene ends, look to the left and make your way to the computer lab. You will meet a person called Father Martin as he will guide you throughout the game. Go down the path and squeeze through the shelf and he will take you out and throw you down. When you get out the room, you will see your first threat. Now, you will enter this room and you will see a person impaled by a sword.Take out your camecorder and that will be your note. You will go threw the air vent and drop down. Once you go down the path, go to end and to the door on the right and crawl up the air vent as shown. Go down the path and you should be in a room where you see a tv in the wall. "When you enter the Dark room, turn on your camecorder to nightvision. Once you went through the hole, you go straight and you will see a board. Once you get out of your car head out and sray in the left side until you see a Gate with a hole. Now once the short cut scene finishes, you should have a camecorder and your first document which you can collect in your own time throughout the game. Chapter 1 - Administration Block Outlast Walkthrough - Outlast 0 You can jump to nearby pages of the game using the links above. 7 - Chapter 7 - Return to the Administration Block ![]()
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